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Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative
2011
Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference
A growing body of work in games research, both generative and analytic, seeks to characterize the relationship between a player's understanding of an interactive narrative and her options for action within it. This paper provides several definitions that collectively serve as a basis for a model of the user's comprehension of an unfolding story in a game. Central to this approach, we define the notion of narrative affordance. In essence, a game provides a narrative affordance for some course of
doi:10.1609/aiide.v7i2.12466
fatcat:rqxwmqojczhnxg4ajif5oq72su