A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
2017
2017 IEEE Congress on Evolutionary Computation (CEC)
While Monte Carlo Tree Search and closely related methods have dominated General Video Game Playing, recent research has demonstrated the promise of Rolling Horizon Evolutionary Algorithms as an interesting alternative. However, there is little attention paid to population initialization techniques in the setting of general real-time video games. Therefore, this paper proposes the use of population seeding to improve the performance of Rolling Horizon Evolution and presents the results of two
doi:10.1109/cec.2017.7969540
dblp:conf/cec/GainaLL17
fatcat:kidirn4uwjd67fev6v3hvdb6cm