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Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments
[chapter]
2020
Lecture Notes in Computer Science
Game-based learning environments hold significant potential for supporting K-12 computer science (CS) education by providing CS learning experiences embedded within engaging virtual worlds. However, many gamebased learning environments do not adaptively support individual students based on their specific knowledge and skills. Often, this is because creating game levels is highly labor-intensive, which limits the number of levels created to support student learning. Procedural content generation
doi:10.1007/978-3-030-52240-7_44
fatcat:cijhlh7mzfhwdincllz33mwkva