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Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Bluetooth facilitates the formation of ad-hoc networks thus enabling users to set up multiplayer games spontaneously. On the other hand, Bluetooth has strong restrictions in terms of transmission range and the number of users per piconet. We deploy additional infrastructure in order to overcome these shortcomings. Thisdoi:10.1145/963900.963910 dblp:conf/netgames/RitterVTS03 fatcat:ek7a75ujpfbkrgm5onbakkanei