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Strategic Sequences of Arguments for Persuasion Using Decision Trees
2017
PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE
Persuasion is an activity that involves one party (the persuader) trying to induce another party (the persuadee) to believe or do something. For this, it can be advantageous forthe persuader to have a model of the persuadee. Recently, some proposals in the field of computational models of argument have been made for probabilistic models of what the persuadee knows about, or believes. However, these developments have not systematically harnessed established notions in decision theory for
doi:10.1609/aaai.v31i1.10673
fatcat:d65jtmcasvglpbswzd5ycdj4qu