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Gamification in training and development processes: perception on effectiveness and results
2021
REGE Revista de Gestão
PurposeGamification is the use of game elements in different contexts. It is also a tool with potential application in several areas, including training and development. From this reference, this study has a main objective to identify a perception of efficiency and the measurable results in the process of gamification in training and development actions.Design/methodology/approachThe quantitative stage of the research sought to investigate the perception of efficiency of professionals who have
doi:10.1108/rege-12-2019-0132
fatcat:engr6vznujg5fomnda26cdglay