A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
Occlusion Handling in Augmented Reality Using Background-Foreground Segmentation and Projective Geometry
2005
Presence - Teleoperators and Virtual Environments
Developing a seamless merging of real and virtual image streams and 3D models is an active research topic in augmented reality (AR). We propose a method for realtime augmentation of real videos with 2D and 3D objects by addressing the occlusion issue in an unique fashion. For virtual planar objects (such as images), the 2D overlay is automatically overlaid in a planar region selected by the user in the video. The overlay is robust to arbitrary camera motion. Furthermore, a unique
doi:10.1162/105474605323384636
fatcat:5be66zubsveblh2s2avosxb3sa