Learning computer science in the "comfort zone of proximal development"

Nicole Anderson, Tim Gegg-Harrison
2013 Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE '13  
As computer science faculty, we are always looking for better ways to recruit and retain new majors. One way to achieve this goal is to incorporate material into the introductory courses that lies within the intersection of the student's "zone of proximal development" (which contains concepts that the student is capable of understanding) and "comfort zone" (which contains concepts that motivate the student and are presented in a way in which the student is familiar and comfortable). We refer to
more » ... this region as the "comfort zone of proximal development." In this paper, we present a "comfort zone of proximal development" that we have created for computer science students which consists of a collaborative learning environment where programming concepts are introduced with gaming applications.
doi:10.1145/2445196.2445344 dblp:conf/sigcse/AndersonG13 fatcat:uaekyokbfvhffotv2ovho7llpy