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Lecture Notes in Computer Science
How is content for virtual environments (VEs) created? How is behavior and motion in VEs specified? How are user interfaces designed and implemented for VEs? Authoring is a crucial aspect for using VEs successfully. This chapter addresses some of the current challenges in authoring VEs and recent research directions that are being explored in order to address these challenges. One highly relevant use case is the definition of motions to be executed by virtual characters. For this, motiondoi:10.1007/978-3-319-17043-5_11 fatcat:66wvzhtvvrbrbgkfcjtqwv5ftm