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Network game design
2006
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06
While psychologists analyze network game-playing behavior in terms of players' social interaction and experience, understanding user behavior is equally important to network researchers, because how users act determines how well network systems, such as online games, perform. To gain a better understanding of patterns of player interaction and their implications for game design, we analyze a 1, 356-millionpacket trace of ShenZhou Online, a mid-sized commercial MMORPG. This work is dedicated to
doi:10.1145/1230040.1230083
dblp:conf/netgames/ChenL06
fatcat:6dv6xitp3zakpi4np2owlxnezq