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Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
2016
Information systems research
Gamification, an application of game design elements to non-gaming contexts, is proposed as a way to add engagement in technology-mediated training programs. But there is hardly any information on how to adapt game design elements to improve learning outcomes and promote learner engagement. To address the issue, we focus on a popular game design element, competition, and specifically examine the effects of different competitive structureswhether a person faces a higher-skilled, lower-skilled,
doi:10.1287/isre.2016.0630
fatcat:zdi3pvltcvaxhhgzdaxcogutdq