"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, Christoph Anthes, Judith Friedl, Clemens Nylandsted Klokmose
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
Figure 1 . We created a virtual environment for designers, in which they can generate and arrange an arbitrary number of devices that execute realworld web applications (A). This allows simulation of existing interactive spaces and multi-device systems (B, C) [71], as well as sketching of new interactions with diverse tracking systems or futuristic devices, e.g., a cylindrical touch screen (D). ABSTRACT We propose using virtual reality (VR) as a design tool for sketching and simulating
more » ... -aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
doi:10.1145/3313831.3376652 dblp:conf/chi/JetterRFAFK20 fatcat:wufewg3bsvhsdcm4lti3y3c5bi