A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem [chapter]

Alejandro Conty Estevez, Pascal Lecocq, Clifford Stein
<span title="">2019</span> <i title="Apress"> Ray Tracing Gems </i> &nbsp;
We present a technique to hide the abrupt shadow terminator line when strong bump or normal maps are used to emulate micro-geometry. Our approach, based on microfacet shadowing functions, is simple and inexpensive. Instead of rendering detailed and expensive height-field shadows, we apply a statistical solution built on the assumption that normals follow a nearly normal random distribution. We also contribute a useful approximate variance measure for GGX, which is otherwise undefined analytically.
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