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Procedural feature generation for volumetric terrains
2017
ACM SIGGRAPH 2017 Posters on - SIGGRAPH '17
Figure 1 : Procedurally generated features with our method: arches (left), an overhang (middle) and a cave (right). ABSTRACT In this work we present separate procedural methods to generate features that are found in natural terrains which are difficult to reproduce with heightmap-based methods. We approximate overhangs, arches and caves using procedural functions and a reduced set of parameters. This produces visually plausible terrain feature topologies as well as a high degree of artistic
doi:10.1145/3102163.3102216
dblp:conf/siggraph/DeyDG17
fatcat:tgmifdog4bgmjlucn2srww2uru