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Video games have a long history of use for educational and training purposes, as they provided increased motivation and learning for players. One of the limitations of using video games in this manner is, players still need to be tested outside of the game environment to test their learning outcomes. Traditionally, determining a player's skill level in a competitive game, requires players to compete directly with each other. Through the application of the Adaptive Training Framework, this workdoi:10.1145/3167918.3167939 dblp:conf/acsw/DemediukTRZML18 fatcat:3bguh5m5jra5doa5xf7b6bxbxi