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Animating cuts with on-the-fly re-meshing
[article]
2001
Eurographics State of the Art Reports
The problem of defining a model for deformable objects which allows the user to perform cuts is still open. Generally speaking, the reason is that such a task affects the connectivity and the topology of the mesh, while the assumption that they never change is the basis of most algorithms for both computation of deformation and collision detection. The drawback of approaching this problem as one of cutting based on re-meshing, is that the mesh exhibits a higher density where it has been cut
doi:10.2312/egs.20011045
fatcat:nnnzvrcbajfeldvsv65pcdrdb4