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The Setup for Triangle Rasterization
[article]
1996
Eurographics Workshop on Graphics Hardware
Integrating the slope and setup calculationsfor triangles to the rasterizer offloads the host processor from intensive calculations and can significantly increase 3D system performance. The processing on the host is greatly reduced and much less data is passed from the host to the graphics subsystem. A setup architecture handling generalized triangle meshes and computing all necessary parameters for a high-end raster pipeline to generate Gouraud shaded, texture- and bumpmapped triangles is
doi:10.2312/eggh/eggh96/049-058
dblp:conf/egh/Kugler96
fatcat:ei6zhpa3bvclzhqmrssl4w24mq