Reactive and motivational agents: Towards a collective minder
Lecture Notes in Computer Science
This paper explores the design and implementation of a societal arrangement of reflexive and motivational agents which will act as the building blocks for a more abstract agent within which the current agents act as distributed dynamic processing nodes. We contest that reactive, deliberative and other behaviours are required in complete (intelligent) agents. We provide some architectural considerations on how these differing forms of behaviours can be cleanly integrated and relate that to a
... ussion on the nature of motivational states and the mechanisms used for making decisions. Introduction This paper reports on the Architectures for Intelligent Agents project within which computational complete agent architectures are being investigated (using a two dimensional simulated world). The work associated with this project is open-ended but primarily relates to the investigation and exploration of the possibilities associated offered by different agent architectures, for the modelling of motivational and other control states. The motivation for this work include: By producing plausible computational models of simulated agents we may further our understanding of biological, psychological and social agents. By designing and implementing agent architectures based on different theories of the mind, we may better understand the strengths and inadequacies of these theories. By developing working agent architectures in a dynamic and potentially hazardous (simulated) environment, we can further our theories and models of control mechanisms for use in real environments. These are very long-term motivations and we can expect to make slow progress in these directions. The following (non-exhaustive) list of qualities and types of processing that the (human) mind exhibits shows how far short we are from developing truly "intelligent" computational agents: to perceive the world and learn; to remember and control actions; to cogitate and learn new ideas; to control communication with others; to create the experience of feelings, intentions and self-awareness  .