VIRTUAL REALITY AS TECHNOLOGY

Deniz YENGİN
2017 The Turkish Online Journal of Design Art and Communication  
While technology is transforming itself from tool to aim, machines started to use individuals. The machines that are being developed to facilitate human life have become indispensible for individuals' lives because of the advantages they offer. This approach, which is the mile stone of technological determinism, is changing the relation between the technology and the machine, and the relation between humans and machines. In this study, through the questions "Is technology a machine or are
more » ... machines?" human's and technology's future is reviewed with a critical approach and discussed with a recommended model. According to this approach, human develops the machine that facilitates his/her life and then depends on that machine emotionally and continues his/her life with it. This emotional commitment helps the human produce continuously. Behaving so, the human tries to improve the life by enabling the machine to serve more advantageous features. With today's technology, human's approach to virtual reality, and hence to technological determinism has changed and at this point it turned out to be the cause of the virtual determinism's occurrence. Now the human, who has adopted a lifestyle interpenetrated with virtual reality, has demanded technology to improve this way and with the user-base for virtual reality googles spreading he/she has had the chance to live different experiences. In a virtual world, individuals who have experienced the data which have been coded and designed beforehand like it was real, are able to play games, design, communicate, and do shopping, watch news in places where they cannot be in real life. If it is briefly stated they do most of the activities they can and can't do in their real lives. This situation increases human's demand towards virtual reality, canalizes technology's development in this direction, and with this developing technology, human's evolution accelerates. As a result of this, technology's benefits increases thanks to virtual reality glasses. In this context, throughout the study, virtual reality technology is observed. With a group of twelve children aged 9 to12, an experiential study is conducted with virtual reality glasses. A chosen Playstation4 Pro VR themed game was played by the children who participated in the study, and their reactions are recorded then their attitudes towards virtual reality were analyzed by measuring the game's real-time image and the child's reactions to it. Keywords: technology, virtual reality, virtuality into technological beings. Technique categorizes human as consumer and raises the pace of producing and consuming simultaneously. Now, with the technological knowledge they gained, human 58 who has begun to earn the status of a techno-social life, is in a hurry to increase production capacity by accelerating consumption. Its main reason is the push of technology and because of this push, human wants to be in a constant state of consumption (Dijk, 2016: 192). Individual, who cannot detach himself/herself from consumption behavior, is now in the position of strict meta follower in monopoly of technique. Human, who doesn't satisfy just with this, sends the technical content he has obtained to individuals who are at the same level of context decoding like him. People, who find useful and take pleasure from the functionality of meta, are creating a community and being involved in a technosocial life, they demand the updated technique in advance when it is updated. Today new media technologies can be given as an important example of the only thing technique cares about is product and production. The reason of this is the human, who is under pressure because of technique, does not find the conventional media sufficient and that's why he develops new media technologies with the help of internet in a short time. Thanks to these technologies, human, who is involved in every moment of technology, can suppress his fear of technology's push by constant stream of information media provides. As a result of the socialization of the produced information, human, who is globalized, starts to become digitized technically as a techno-social life individual. The relationship between individual and technique constantly updates itself with the help of productive development provided by the technology, now it isolates the digitized individual and discards the unified consumption. Hence technique -with the help of new media technologies-guides people and makes them consume updated Meta. Because humans have become the subject of techno-social life, they are faced with the mechanical slavery. In mechanical slavery, human now becomes a gear of production and integrates with the technology and is complementary to the system (Lazzarato, 2015: 25). In this context, towards the functionality of technique the machine, as a product of human, is developed to meet consumer needs. However, it also shapes the person who produces it in the direction of its existence and canalizes his/her consumption habits. This functionality of technique strengthens the relationship between human and machine and also forces the people to demand the up-dated information by exposing non-technical functional commodities. Thus, techno-social life is constantly oppressed with knowledge. Cluster of bits (binary digit) -representing the lowest units of information-are specifically chosen for the technique required for his life and with the rise of technology, individuals become a member of techno-social life -and gaining the title of user-by paying a fee. Techno-social life is a reflection of social life, so it metamorphoses with the virtual identity in people's new media technology. Thanks to the ability of remaining hidden in digital media, people can be involved in the consumption lines that they cannot include in real society life and they can spread the knowledge they have without being limited by any censorship. In this context, the user who discovers the libertarian side of technosocial life, with his new virtual identity, adds new innovations to the lots of information he has and in this way he helps technique to increase its impact on people. According to Selçuk Artut, the technology shaped in the light of technical knowledge, represents the spirit of materiality. Because of this materiality, people need assistant technologies. Because the human has turned into an individual of techno-social life, he/she uses technology at every moment of his life. The main reason for this is that human memory is not adequate for the human. Mankind does not use the power of their memory and for this they support their memory with assistant technology. However, the external mind is ruining the human's life and excessive adverse effects are seen. As a result, people are becoming slaves of technology. (Artut, 2014: 47-48). For example, an individual is used to living with a smart phone. When he is left without it, he feels stressed and problems are seen in the functioning of his life because he has left his habit of living with the external mind. From this point of view, as a slave of technology and living in a techno-social life, human tries to update the technique and ensure the environments that the technique cannot be abandoned. Human, who is an individual of techno-social life and who has become a part of this life by creating a techno-copy of his/her real life, has passed a new phase where virtual reality and his/her real life are intertwined. Human, who has begun to live in the digital environment of McLuhan's famous rhetoric "Global Village", has had a chance to make clear action from many dangerous outcomes in real life, has created a great demand by purchasing the produced meta (as digital game, 3d movie etc.) with this content. Virtual reality products that have become a giant budget market, continues to develop and spread in the direction of human demands. At this point, virtual reality glasses, one of the technological developments for improving the human relation with virtual reality, have become a part 59 of this. The virtual reality environment, in which a techno-copy of every object in real life is designed and built, deepens the techno-social perception of society through virtual glasses. Only through his/her eyes, human, by renewing the perception of reality s/he's in, begin to experience the virtual environment integrated with the relation of technique and simulation. In this sense, the relationship between technique and simulation must be examined in order to analyze virtual reality technology. 61 and new media technologies when s/he wants to get the updated technique. But sources of information have always been monopolized throughout history. Formatted and specially designed information is directing the individual users and it determines the developmental course of technology. But the informational monopolies will eventually be condemned. Because humans also want to get involved in the formation of knowledge as they are the recipients of knowledge. In this context, "informational monopolies have been partly developed and collapsed, on the medium of communication tools they are built upon; as they emphasize religion, local governance, time or power, centralization, and place, they tend to do that in sequence" (Innis, 2006: 248).
doi:10.7456/ctc_2017_05 fatcat:fpn35r6g3bhhhjh27k4ya7ksxq