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Fuzzy Play, Matching Devices and Coordination Failures
2002
Social Science Research Network
We revisit n-player coordination games with Pareto-ranked Nash equilibria. As a novelty, we introduce fuzzy play and a matching device. By fuzzy play we mean that each player does not choose which pure strategy to play, but instead chooses a nonempty subset of his strategy set that he submits to the matching device. The matching device is a very simple one. It randomly selects a match if possible, and it selects randomly some strategy belonging to the strategy set sent by each player otherwise.
doi:10.2139/ssrn.296821
fatcat:ud2xymd7a5fbzndjywxfks6qvu