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Psychological master form of computer games
Психологическая модель компьютерных игр
2019
Socialʹnaâ Psihologiâ i Obŝestvo
Психологическая модель компьютерных игр
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic (formal) features of a game as factors mediating its effect on gamers. A computer game came under consideration as a system entity whose classification profile took shape following unique combination of thirty-four components that were
doi:10.17759/sps.2019100411
fatcat:h5twqosbcjgbdbeq3ki7nqerwe