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Improving Ray Tracing Precision by Object Space Intersection Computation
2006
2006 IEEE Symposium on Interactive Ray Tracing
Figure 1 : Common problems of ray tracing: On the left the problem of choosing a good epsilon environment in order to avoid self-intersections is shown. A too small epsilon results in self-intersections of secondary rays, while a too large epsilon results in overlaps from the extended geometry. On the right a light source close to a silhouette casts a long shadow. While the geometry approximation is not visible at the silhouette, the approximation becomes unavoidably obvious in the projection,
doi:10.1109/rt.2006.280211
fatcat:gcjau3jbsbb5jfhrw773t6hsbi