A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on multiprocessors, while hardware-based proposals focus only on basic hardware-level mechanisms, ignoring the overall replay system. To be practical, hardware-based replay systems need to support an environment with multiple parallel jobs running concurrently -some being recorded, others being replayed and even others
doi:10.1145/1508244.1508254
dblp:conf/asplos/MontesinosHKT09
fatcat:iz5lirqqjrcyvfwfuuixjpxu2y