A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
This study examines the impact of the display type (form) and content (game) to the PC -game adaptation. An ordinary tabletop display (cathode ray tube; CRT) and a near-eye display (NED) suitable for mobile gaming are compared in two different driving games. A measurement model based on a large dataset (n=2182) is applied to study psychological aspects of the game adaptation. This model integrates two constructs considered important for the game adaptation: involvement and presence. The resultsdoi:10.1145/1152215.1152219 dblp:conf/mhci/TakataloHKSN06 fatcat:4tiljmavtvcmvpypq73g33kvca