Doom as an interface for process management

Dennis Chao
2001 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '01  
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather
more » ... an the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.
doi:10.1145/365024.365078 dblp:conf/chi/Chao01 fatcat:2d7cm2t4erbifaw526kmtxjpxe