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Doom as an interface for process management
2001
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '01
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather
doi:10.1145/365024.365078
dblp:conf/chi/Chao01
fatcat:2d7cm2t4erbifaw526kmtxjpxe