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Realistic Rendering in Real-Time
[chapter]
2002
Lecture Notes in Computer Science
The computer graphics industry, and in particular those involved with films, games and virtual reality, continue to demand more realistic computer generated images. Despite the ready availability of modern high performance graphics cards, the complexity of the scenes being modeled and the high fidelity required of the images means that rendering such images is still simply not possible in a reasonable, let alone real-time on a single computer. Two approaches may be considered in order to
doi:10.1007/3-540-45706-2_2
fatcat:gj5eshkvxfarpol2ussrkkjoau