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Design and Evaluation of an Augmented Reality-Based Exergame System to Reduce Fall Risk in the Elderly
2020
International Journal of Environmental Research and Public Health
Falls are a major public health concern in today's aging society. Virtual reality (VR) technology is a promising method for reducing fall risk. However, the absence of representations of the user's body in a VR environment lessens the spatial sense of presence. In terms of user experience, augmented reality (AR) can provide a higher degree of presence and embodiment than VR. We developed an AR-based exergame system that is specifically designed for the elderly to reduce fall risk. Kinect2.0 was
doi:10.3390/ijerph17197208
pmid:33019759
fatcat:4r2ekl25fraa7j2j73rpdqq6wu