Simulating Turbulence Using the Astrophysical Discontinuous Galerkin Code TENET [chapter]

Andreas Bauer, Kevin Schaal, Volker Springel, Praveen Chandrashekar, Rüdiger Pakmor, Christian Klingenberg
2016 Lecture Notes in Computational Science and Engineering  
In astrophysics, the two main methods traditionally in use for solving the Euler equations of ideal fluid dynamics are smoothed particle hydrodynamics and finite volume discretization on a stationary mesh. However, the goal to efficiently make use of future exascale machines with their ever higher degree of parallel concurrency motivates the search for more efficient and more accurate techniques for computing hydrodynamics. Discontinuous Galerkin (DG) methods represent a promising class of
more » ... ds in this regard, as they can be straightforwardly extended to arbitrarily high order while requiring only small stencils. Especially for applications involving comparatively smooth problems, higher-order approaches promise significant gains in computational speed for reaching a desired target accuracy. Here, we introduce our new astrophysical DG code TENET designed for applications in cosmology, and discuss our first results for 3D simulations of subsonic turbulence. We show that our new DG implementation provides accurate results for subsonic turbulence, at considerably reduced computational cost compared with traditional finite volume methods. In particular, we find that DG needs about 1.8 times fewer
doi:10.1007/978-3-319-40528-5_17 fatcat:lcwj2ohzmba6la5cbuuwcj4ita