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Variable illumination in a texture is a common problem occurs to a real-time image modalities. The imbalance illumination in a texture creates virtual regions within one image, hence it affects the performance of the classification methods because it introduced an artifact patterns or virtual regions to an image. This paper presents a method to overcome the variable illumination problem in a pig skin texture using the information in the local and global blocks. The focus of this paper is todoi:10.5539/mas.v3n2p83 fatcat:eurwfaqipjb33almteniqhoepq