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Removing non-uniform blurring caused by camera shake has been troublesome for its high computational cost. To accelerate the non-uniform deblurring process, this paper analyzes the efficiency bottleneck of the non-uniform deblurring algorithms and proposes to implement the timeconsuming and repeatedly required module, i.e. nonuniform convolution, by optical computing. Specifically, the non-uniform convolution is simulated by an off-theshelf projector together with a camera mounted on adoi:10.1109/cvprw.2013.138 dblp:conf/cvpr/YueSJD13 fatcat:xw5mmbf7cncnljqu5q7bzkxq7y