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We introduce a novel rehabilitation tool to treat Post-Fall Syndrome (PFS) in older adults: a serious game, called Virtual Promenade, combined with a haptic chair imitating the hips movements of human walk. We report on the user-centered design of our prototype, following "living lab" principles, which was well received by our test participants. This system aims at addressing the psycho-motor consequences of older adults' falls; they are often neglected in current post-fall care practices. Wedoi:10.1109/segah.2016.7586267 dblp:conf/segah/WargnierPMBBRKR16 fatcat:dzzdwfdj65ai5dkv3jvuwdf7se