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Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
2021
Energies
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their
doi:10.3390/en14134065
fatcat:36nvlzkwvzggxn5h65chu2uwba