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An approximate global illumination system for computer generated films
2008
ACM SIGGRAPH 2008 classes on - SIGGRAPH '08
Lighting models used in the production of computer generated feature animation have to be flexible, easy to control, and efficient to compute. Global illumination techniques do not lend themselves easily to flexibility, ease of use, or speed, and have remained out of reach thus far for the vast majority of images generated in this context. This paper describes the implementation and integration of indirect illumination within a feature animation production renderer. For efficiency reasons, we
doi:10.1145/1401132.1401227
dblp:conf/siggraph/TabellionL08
fatcat:fdirqo63wzeqpjr4z7g7kuil6y