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Cues to an Equivalent Lighting Model
2006
Journal of Vision
We investigate how human observers make use of three candidate cues in their lightness judgments. Each cue potentially provides information about the spatial distribution of light sources in complex, rendered 3D scenes. The illumination (lighting model) of each scene consisted of a punctate light source combined with a diffuse light source. The cues were (1) cast shadows, (2) surface shading, and (3) specular highlights. Observers were asked to judge the albedo of a matte grayscale test patch
doi:10.1167/6.2.2
pmid:16522138
fatcat:jw4arquz2fbila5bw5jbcdye7y