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The Reyes image rendering architecture
1987
Computer graphics
An architecture is presented for fast high-quality rendering of complex images. All objects are reduced to common worldspace geometric entities called micropolygons, and all of the shading and visibility calculations operate on these micropolygons. Each type of calculation is performed in a coordinate system that is natural for that type of calculation. Micropolygons are created and textured in the local coordinate system of the object, with the result that texture filtering is simplified and
doi:10.1145/37402.37414
fatcat:6tgo4mxre5dcrazjqmlcgobavi