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Depth Map Coding Using Histogram-Based Segmentation and Depth Range Updating
2015
KSII Transactions on Internet and Information Systems
In texture-plus-depth format, depth map compression is an important task. Different from normal texture images, depth maps have less texture information, while contain many homogeneous regions separated by sharp edges. This feature will be employed to form an efficient depth map coding scheme in this paper. Firstly, the histogram of the depth map will be analyzed to find an appropriate threshold that segments the depth map into the foreground and background regions, allowing the edge between
doi:10.3837/tiis.2015.03.016
fatcat:dua7ebttwbfanodugkwd4v45oy