Aalborg Universitet Performative environments Performative Environments Performative Environments

Bo Thomsen, Stjerne, Bo Thomsen, Performative Environments, Bo Thomsen, Bo Thomsen, Ole Jensen, Anna Fisker, Bo, Stjerne Thomsen
2009 unpublished
6 The thesis is introduced through a series of themes related to the fi eld of performativity and interaction infl uenced by new types of technologies in architecture and urban space. This introduction is followed by the specifi c theoretical chapters forming the background for the framework used to design and evaluate six case projects. The layout is organized for a continuous reading of the PhD work from beginning to end, however for the main chapters are additionally included a small
more » ... Figures related to the written content are placed on the same page as the content and referenced at the end of the thesis. A series of reference projects exemplifying the integration of performative technologies in different variations and spaces are included at a central location towards the middle of the layout and throughout the theoretical chapters. This is meant to continuously exemplify how the theory relates to contemporary performative projects, and they are organized to refl ect the stated theme of the chapter. There are no footnotes or endnotes but everything is contained within the content. References are following the Harvard Style and are listed at the end of the PhD. The appendix refers to the publications and material produced as part of the PhD, and additionally it lists the acts, which relate to the design of the case projects. The PhD is only produced in a limited amount of copies for the internal purpose of the dissertation work and is not meant for further distribution, as not all examples projects are cleared as regards to copyright. Chapter four introduces the background for performative technologies and describes the historical background with its impact on architecture and urbanism. Chapter six presents actornetwork theory as an approach to describe the effect of social technologies as non-human actors and the relationship to design and interaction. READERS INTRO 7 CONTENT Abstract 5 Readers intro 6 Content 7
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