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فاعلية استخدام التلعيب بواسطة الکاهوت في الفصول الافتراضية في منصة مدرستي على التحصيل الدراسي في مادة الرياضيات في المرحلة الابتدائية
2022
المجلة العربية للتربية النوعية
This study aimed to identify the effectiveness of using gamification by Kahoot in Madrasati platform virtual classrooms to increase the mathematics achievement of sixth-grade students. The quasi-experimental approach was used in this study and the study sample consisted of (80) students from the sixth grade of Al-Waleed bin Qais primary school. The students were divided into two groups, an experimental group consisting of (40) students that were taught using gamification by Kahoot and a control
doi:10.21608/ejev.2022.233130
fatcat:lkk65xg3cngqtjzfyhy3q45fp4