Fluid animation with dynamic meshes

Bryan M. Klingner, Bryan E. Feldman, Nuttapong Chentanez, James F. O'Brien
2006 ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06  
Figure 1 : Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used for each frame. Abstract This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of
more » ... luid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
doi:10.1145/1179352.1141961 fatcat:njmoku6hmvcunpqo6jyezfqnu4