The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming

Anna-Sofia Alklind Taylor
2015 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)  
While there is a wealth of studies on the subject of serious games, the same cannot be said on the issue of teaching with games, especially in game-based learning settings with adult learners. Over the years, most research in this area has been focused on the 'active substance(s)' of games for learning, focusing mainly on characteristics of games, but often failing to take the whole context of game-based learning into consideration, such as the role(s) of the teacher. However, the past two or
more » ... , the past two or three years has seen a shift in focus from merely the game as an isolated artefact, to also include more discussions on how games can successfully be integrated into an educational setting, as well as challenges as pitfalls of which instructors need to be aware. This paper aims to outline the contemporary research on instructor-led serious gaming and its implications for the design of serious gaming environments. Instructor role Description Facilitator Provides structure and guidance, motivates and paces the experience, gives feedback and meta-cognitive aid. Debriefer Encourages off-game reflection/reflection-on-action by guiding learners in analysing and interpreting their in-game experience and performance, and provides a cool-down event. Coach or in-game facilitator Provides guidance and formative feedback as the game is in progress and scaffolds in-game performance (i.e. acts as director, process manager, game master). Player or participant An extreme form of in-game facilitator who participates in the game as a player or puckster. Off-game facilitator Observes the game's progression from a detached and passive (fly-on-the-wall) position. Leader Stays in control of the learning experience without taking an authoritarian position. Expert Provides content expertise during the preparation of game-based learning (e.g. scenario authoring) and in assessing learner performance. Subject matter expert Provides content expertise during game development. Champion Promotes game-based learning practices at the workplace. Technical support Provides help with technical issues related to game-based learning practices.
doi:10.1109/vs-games.2015.7295787 dblp:conf/vsgames/Taylor15 fatcat:p6emcfibdjflzcbhsky7khvpb4