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Load Balancing for Virtual Worlds by Splitting and Merging Spatial Regions
2018
Informatica
unpublished
The aggregation algorithm, an integral part of our dynamic infrastructure (using an expansion and a contraction model) for managing scalable virtual worlds, was proposed in our previous work, to overcome the limitations of the current methods using static and hierarchical approaches. The basic aim was to get two contiguous spaces made of smaller regions while distributing the load as balanced as possible among two servers. This algorithm performs well for the perfect square shaped spaces but
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