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EvoMCTS: Enhancing MCTS-based players through genetic programming
2013
2013 IEEE Conference on Computational Inteligence in Games (CIG)
We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system
doi:10.1109/cig.2013.6633631
dblp:conf/cig/BenbassatS13
fatcat:l5rdo6px2zdopold3g66tkvfyi