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In this paper, we describe our experience in musical interface design for a large scale, high-resolution, multi-touch display surface. We provide an overview of historical and presentday context in multi-touch audio interaction, and describe our approach to analysis of tracked multi-finger, multi-hand data for controlling live audio synthesis.doi:10.5281/zenodo.1176889 fatcat:fvoa4lzxwrchxi6iceo4fq5w2e