Application Of The Gamification Principles In Vocational Guidance Of Pupils

Natalia V. Goltsova
2020 unpublished
The relevance of the research of this problem is due to the need to develop new methods of vocational guidance of modern pupils. The key issue of the research is the development of a mobile app in the digital platform system as the basis of an early vocational guidance model. This model is based on the principles of gamification. The purpose of our research is to justify and describe a mobile app on a device running the Android and iOS operating systems. The research methods included analysis
more » ... included analysis of scientific publications on the problem; the analysis of experience of vocational guidance of educational organizations; the method of modeling a mobile application for early vocational guidance of schoolchildren based on the principles of gamification. The mobile app is one of the tools of the digital platform. It allows you to capture the digital footprint of each participant which is formed in the process and result of the developing vocational guidance. The mobile app is a set of tools that allow pupils to record the number of classes attended for each type of profession: human-human, human-nature, human-technology, humansign system, human-artistic image. It also allows to track and record a qualitative indicator of the child's involvement in a particular area according to standardized assessment methods. As a result of using the mobile app, a digital footprint is formed as statistics on the areas of classes and activities that the child chose.
doi:10.15405/epsbs.2020.12.04.114 fatcat:4e43fm2u6jbtjhxyp3ruq43gvi