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A Novel Lip Synchronization Approach for Games and Virtual Environments
2021
Zenodo
This paper presents an algorithm for the offline generation of lip-sync animation. It redefines visemes as sets of constraints on the facial articulators such as lips, jaw, tongue. The algorithm was comparatively evaluated with 30 healthy participants by presenting a set of phrases delivered verbally by a virtual character. Each phrase was presented in two versions: once with the traditional lip-sync method, and once with our method. Results confirm that the suggested solution produces more
doi:10.5281/zenodo.5627985
fatcat:p55cm62qhrbgtnlwijk5jl4dzy