A handheld mirror simulation

A.R.J. Francois, E.-Y.E. Kang
2003 2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698)  
We present the design and construction of a handheld mirror simulation device. The perception of the world reflected through a mirror depends on the viewer's position with respect to the mirror and the 3-D geometry of the world. In order to simulate a real mirror on a computer screen, images of the observed world, consistent with the viewer's position, must be synthesized and displayed in realtime. Our system is build around a LCD screen manipulated by the user, a single camera fixed on the
more » ... en, and a tracking device. The continuous input video stream and tracker data is used to synthesize, in real-time, a continuous video stream displayed on the LCD screen. The synthesized video stream is a close approximation of what the user would see on the screen surface if it were a real mirror. Our system provides a generic interface for applications involving rich, first-person interaction, such as the Virtual Daguerreotype.
doi:10.1109/icme.2003.1221724 dblp:conf/icmcs/FrancoisK03 fatcat:cioy27l2cnhhhooku4fjdouj6q