Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio [article]

Mark Mine
2003 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
The VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio's history, from the location-based entertainment attractions developed for DisneyQuest, to research in using virtual reality technology for theme park design. The goal is to present many of the lessons learned during 10 years of building interactive virtual worlds. In particular, the paper will focus on the challenge of creating
more » ... ation-based virtual reality attractions for the mass audience.
doi:10.2312/egve/ipt_egve2003/011-018 fatcat:pdrcx2ijgfhgdh5jzhu5bjixeq