A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU [chapter]

Chao Peng, Seung In Park, Yong Cao, Jie Tian
2011 Lecture Notes in Computer Science  
In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.
doi:10.1007/978-3-642-25090-3_3 fatcat:joavuhvkv5ag5cknuas7aaypui