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Augmented Reality (AR) application has been widely used for educational purposes. This study introduced AR in computer hardware (ARCH) learning media. ARCH is an application prototype which helps student identify computer hardware devices. It was important to measure student acceptance to evaluate attitude toward using and intention to use the application. Student acceptance would be measured using Technology Acceptance Model (TAM) approach. The constructs involved were perceived usefulness,doi:10.17605/osf.io/zkje9 fatcat:vp2h3wyh7zcm5glhdw56tezvie