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We consider the scenario of view synthesis via depth-image based rendering in multi-view imaging. We formulate a resource allocation problem of jointly assigning an optimal number of bits to compressed texture and depth images such that the maximum distortion of a synthesized view over a continuum of viewpoints between two encoded reference views is minimized, for a given bit budget. We construct simple yet accurate image models that characterize the pixel values at similar depths asdoi:10.1109/pcs.2010.5702542 dblp:conf/pcs/VelisavljevicCC10 fatcat:4vism5dfyjaphmofdvghvokthe